Neural encoding enables more-efficient recovery of lost audio packets

By leveraging neural vocoding, Amazon Chime SDK’s new deep-redundancy (DRED) technology can reconstruct long sequences of lost packets with little bandwidth overhead.

Packet loss is a big problem for real-time voice communication over the Internet. Everyone has been in the situation where the network is becoming unreliable and enough packets are getting lost that it's hard — or impossible — to make out what the other person is saying.

One way to fight packet loss is through redundancy, in which each new packet includes information about prior packets. But existing redundancy schemes either have limited scope — carrying information only about the immediately preceding packet, for instance — or scale inefficiently.

The Deep REDundancy (DRED) technology from the Amazon Chime SDK team significantly improves quality and intelligibility under packet loss by efficiently transmitting large amounts of redundant information. Our approach leverages the ability of neural vocoders to reconstruct informationally rich speech signals from informationally sparse frequency spectrum snapshots, and we use a neural encoder to compress those snapshots still further. With this approach, we are able to load a single packet with information about as many as 50 prior packets (one second of speech) with minimal increase in bandwidth.

We describe our approach in a paper that we will present at this year’s ICASSP.

Redundant audio

All modern codecs (coder/decoders) have so-called packet-loss-concealment (PLC) algorithms that attempt to guess the content of lost packets. Those algorithms work fine for infrequent, short losses, as they can extrapolate phonemes to fill in gaps of a few tens of milliseconds. However, they cannot (and certainly should not try to) predict the next phoneme or word from the conversation. To deal with significantly degraded networks, we need more than just PLC.

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One option is the 25-year-old spec for REDundant audio data (often referred to as just RED). Despite its age, RED is still in use today and is one of the few ways of transmitting redundant data for WebRTC, a popular open-source framework for real-time communication over the Web. RED has the advantage of being flexible and simple to use, but it is not very efficient. Transmitting two copies of the audio requires ... twice the bitrate.

The Opus audio codec — which is the default codec for WebRTC — introduced a more efficient scheme for redundancy called low-bit-rate redundancy (LBRR). With LBRR, each new audio packet can include a copy of the previous packet, encoded at a lower bit rate. That has the advantage of lowering the bit rate overhead. Also, because the scheme is deeply integrated into Opus, it can be simpler to use than RED.

That being said, the Opus LBRR is limited to just one frame of redundancy, so it cannot do much in the case of a long burst of lost packets. RED does not have that limitation, but transmitting a large number of copies would be impractical due to the overhead. There is always the risk that the extra redundancy will end up causing congestion and more losses.

LBRR and PLC.png
With every new voice packet (blue), Opus’s low-bit-rate-redundancy (LBRR) mechanism includes a compressed copy of the previous packet (green). When three consecutive packets are lost (red x’s), two of them are unrecoverable, and a packet-loss-concealment (PLC) algorithm must fill in the gaps.

Deep REDundancy (DRED)

In the past few years, we have seen neural speech codecs that can produce good quality speech at only a fraction of the bit rate required by traditional speech codecs — typically less than three kilobits per second (3 kb/s). That was unthinkable just a few years ago. But for most real-time-communication applications, neural codecs aren't that useful, because just the packet headers required by the IP/UDP/RTP protocols take up 16 kb/s.

However, for the purpose of transmitting a large amount of redundancy, a neural speech codec can be very useful, and we propose a Deep REDundancy codec that has been specifically designed for that purpose. It has a different set of constraints than a regular speech codec:

  • The redundancy in different packets needs to be independent (that's why we call it redundancy in the first place). However, within each packet, we can use as much prediction and other redundancy elimination as we like since IP packets are all-or-nothing (no corrupted packets).
  • We want to encode meaningful acoustic features rather than abstract (latent) ones to avoid having to standardize more than needed and to leave room for future technology improvements.
  • There is a large degree of overlap between consecutive redundancy packets. The encoder should leverage this overlap and should not need to encode each redundancy packet from scratch. The encoding complexity should remain constant even as we increase the amount of redundancy.
  • Since short bursts are more common than long ones, the redundancy decoder should be able to decode the most recent audio quickly but may take longer to decode older signals.
  • The Opus decoder has to be able to switch between decoding DRED, PLC, LBRR, and regular packets at any time.

Neural vocoders

Let's take a brief detour and discuss neural vocoders. A vocoder is an algorithm that takes in acoustic features that describe the spectrum of a speech signal over a short span of time and generates the corresponding (continuous) speech signal. Vocoders can be used in text-to-speech, where acoustic features are generated from text, and for speech compression, where the encoder transmits acoustic features, and a vocoder generates speech from the features.

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Vocoders have been around since the ’70s, but none had ever achieved acceptable speech quality — until neural vocoders like WaveNet came about and changed everything. WaveNet itself was all but impossible to implement in real time (even on a GPU), but it led to lower-complexity neural vocoders, like the LPCNet vocoder we're using here.

Like many (but not all) neural vocoders, LPCNet is autoregressive, in that it produces the audio samples that best fit the previous samples — whether the previous samples are real speech or speech synthesized by LPCNet itself. As we will see below, that property can be very useful.

DRED architecture

The vocoder’s inputs — the acoustic features — don't describe the full speech waveform, but they do describe how the speech sounds to the human ear. That makes them lightweight and predictable and thus ideal for transmitting large amounts of redundancy.

The idea behind DRED is to compress the features as much as possible while ensuring that the recovered speech is still intelligible. When multiple packets go missing, we wait for the first packet to arrive and decode the features it contains. We then send those features to a vocoder — in our case, LPCNet — which re-synthesizes the missing speech for us from the point where the loss occurred. Once the "hole" is filled, we resume with Opus decoding as usual.

Combining the constraints listed earlier leads to the encoder architecture depicted below, which enables efficient encoding of highly redundant acoustic features — so that extended holes can be filled at the decoder.

Codec.png
Every 20 milliseconds, the DRED encoder encodes the last 40 milliseconds of speech. The decoder works backward, as the most recently transmitted audio is usually the most important.

The DRED encoder works as follows. Every 20 milliseconds (ms), it produces a new vector that contains information about the last 40 ms of speech. Given this overlap, we need only half of the vectors to reconstruct the complete speech. To avoid our redundancy’s being itself redundant, in a given 20 ms packet, we include only every other redundancy coding vector, so the redundancy encoded in a given packet covers nonoverlapping segments of the past speech. In terms of the figure above, the signal can be recovered from just the odd/purple blocks or just the even/blue blocks.

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The degree of redundancy is determined by the number of past chunks included in each packet; each chunk included in the redundancy coding corresponds to 40 ms of speech that can be recovered. Furthermore, rather than representing each chunk independently, the encoder takes advantage of the correlation between successive chunks and extracts a sort of interchunk difference to encode.

For decoding, to be able to synthesize the whole sequence, all we need is a starting point. But rather than decoding forward in time, as would be intuitive, we choose an initial state that corresponds to the most recent chunk; from there, we decode going backward in time. That means we can get quickly to the most recent audio, which is more likely to be useful. It also means that we can transmit as much — or as little — redundancy as we want just by choosing how many chunks to include in a packet.

Rate-distortion-optimized variational autoencoder

Now let's get into the details of how we minimize the bit rate to code our redundancy. Here we turn to a widely used method in the video coding world, rate distortion optimization (RDO), which means trying to simultaneously reduce the bit rate and the distortion we cause to the speech. In a regular autoencoder, we train an encoder to find a simple — typically, low-dimensional — vector representation of an input that can then be decoded back to something close to the original.

In our rate-distortion-optimized variational autoencoder (RDO-VAE), instead of imposing a limit on the dimensionality of the representation, we directly limit the number of bits required to code that representation. We can estimate the actual rate (in bits) required to code the latent representation, assuming entropy coding of a quantized Laplace distribution. As a result, not only do we automatically optimize the feature representation, but the training process automatically discards any useless dimensions by setting them to zero. We don't need to manually choose the number of dimensions.

Moreover, by varying the rate-distortion trade-off, we can train a rate-controllable quantizer. That allows us to use better quality for the most recent speech (which is more likely to be used) and a lower quality for older speech that would be used only for a long burst of loss. In the end, we use an average bit rate of around 500 bits/second (0.5 kb/s) and still have enough information to reconstruct intelligible speech.

Once we include DRED, this is what the packet loss scenario described above would look like:

DRED vs. LBRR.png
With LBRR, each new packet (blue) includes a compressed copy of the previous packet (green); with DRED, it includes highly compressed versions of up to 50 prior packets (red). In this case, DRED's redundancy is set at 140 ms (seven packets).

Although it is illustrated for just 70 milliseconds of redundancy, we scale this up to one full second of redundancy contained in each 20-millisecond packet. That's 50 copies of the information being sent, on the assumption that at least one will make it to its destination and enable reconstruction of the original speech.

Revisiting packet loss concealment

So what happens when we lose a packet and don't have any DRED data for it? We still need to play out something — and ideally not zeros. In that case, we can just guess. Over a short period of time, we can still predict acoustic features reasonably well and then ask LPCNet to fill in the missing audio based on those features. That is essentially what PLC does, and doing it with a neural vocoder like LPCNet works better than using traditional PLC algorithms like the one that's currently integrated into Opus. In fact, our neural PLC algorithm recently placed second in the Interspeech 2022 Audio Deep Packet Loss Concealment Challenge.

Results

How much does DRED improve speech quality and intelligibility under lossy network conditions? Let's start with a clip compressed with Opus wideband at 24 kb/s, plus 16 kb/s of LBRR redundancy (40 kb/s total). This is what we get without loss:

Clean audio

To show what happens in lossy conditions, let's use a particularly difficult — but real — loss sequence taken from the PLC Challenge. If we use the standard Opus redundancy (LBRR) and PLC, the resulting audio is missing large chunks that just cannot be filled:

Lossy audio with LBRR and PLC

If we add our DRED coding with one full second of redundancy included in each packet, at a cost of about 32 kb/s, the missing speech can be entirely recovered:

Lossy audio with DRED
Results.png
Overall results of DRED's evaluation on the full dataset for the original PLC Challenge, using mean opinion score (MOS).

The example above is based on just one speech sequence, but we evaluated DRED on the full dataset for the original PLC Challenge, using mean opinion score (MOS) to aggregate the judgments of human reviewers. The results show that DRED alone (no LBRR) can reduce the impact of packet loss by about half even compared to our previous neural PLC. Also interesting is the fact that LBRR still provides a benefit even when DRED is used. With both LBRR and DRED, the impact of packet loss becomes very small, with just a 0.1 MOS degradation compared to the original, uncompressed speech.

This work is only one example of how Amazon is contributing to improving Opus. Our open-source neural PLC and DRED implementations are available on this development branch, and we welcome feedback and outside collaboration. We are also engaging with the IETF with the goal of updating the Opus standard in a fully compatible way. Our two Internet drafts (draft 1 | draft 2) offer more details on what we are proposing.

Research areas

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Lead ML teams building large-scale forecasting and optimization systems that power Amazon’s global transportation network and directly impact customer experience and cost. As an Sr Applied Scientist, you will set scientific direction, mentor applied scientists, and partner with engineering and product leaders to deliver production-grade ML solutions at massive scale. Key job responsibilities 1. Lead and grow a high-performing team of Applied Scientists, providing technical guidance, mentorship, and career development. 2. Define and own the scientific vision and roadmap for ML solutions powering large-scale transportation planning and execution. 3. Guide model and system design across a range of techniques, including tree-based models, deep learning (LSTMs, transformers), LLMs, and reinforcement learning. 4. Ensure models are production-ready, scalable, and robust through close partnership with stakeholders. Partner with Product, Operations, and Engineering leaders to enable proactive decision-making and corrective actions. 5. Own end-to-end business metrics, directly influencing customer experience, cost optimization, and network reliability. 6. Help contribute to the broader ML community through publications, conference submissions, and internal knowledge sharing. A day in the life Your day includes reviewing model performance and business metrics, guiding technical design and experimentation, mentoring scientists, and driving roadmap execution. You’ll balance near-term delivery with long-term innovation while ensuring solutions are robust, interpretable, and scalable. Ultimately, your work helps improve delivery reliability, reduce costs, and enhance the customer experience at massive scale.
US, WA, Bellevue
Have you ever ordered a product on Amazon and when that box with the smile arrived you wondered how it got to you so fast? Have you wondered where it came from and how much it cost Amazon to deliver it to you? Have you also wondered what are different ways that the transportation assets can be used to delight the customer even more. If so, the Amazon transportation Services, North America Sort Center Science team is for you . We manage the delivery of tens of millions of products every week to Amazon’s customers, achieving on-time delivery in a cost-effective manner. We are looking for an enthusiastic, customer obsessed Applied Scientist with strong scientific thinking, good software and statistics experience, skills to help manage projects and operations, improve metrics, and develop scalable processes and tools. The primary role of an Applied Scientist within Amazon is to address business challenges through building a compelling case, and using data to influence change across the organization. This individual will be given responsibility on their first day to own those business challenges and the autonomy to think strategically and make data driven decisions. Decisions and tools made in this role will have significant impact to the customer experience, as it will have a major impact on how we operate the middle mile network. Ideal candidates will be a high potential, strategic and analytic graduate with a PhD in (Operations Research, Statistics, Engineering, and Supply Chain) ready for challenging opportunities in the core of our world class operations space. Great candidates have a history of operations research, machine learning , and the ability to use data and research to make changes. This role requires robust skills in research and implementation of scalable products and models . This individual will need to be able to work with a team, but also be comfortable making decisions independently, in what is often times an ambiguous environment. Key job responsibilities Key job responsibilities - Design and develop advanced mathematical optimization and machine learning solutions in the domains of network design and optimization. - Research, prototype, simulate, and experiment with these models using programming languages such as Java and Python; participate in the production level deployment. - Create, enhance, and maintain technical documentation and science designs. - Present to other Scientists, Product, and Software Engineering teams, as well as Stakeholders. - Lead project plans from a scientific perspective by managing product features, technical risks, milestones and launch plans.
US, WA, Seattle
Prime Video is a first-stop entertainment destination offering customers a vast collection of premium programming in one app available across thousands of devices. Prime members can customize their viewing experience and find their favorite movies, series, documentaries, and live sports – including Amazon MGM Studios-produced series and movies; licensed fan favorites; and programming from Prime Video subscriptions such as Apple TV+, HBO Max, Peacock, Crunchyroll and MGM+. All customers, regardless of whether they have a Prime membership or not, can rent or buy titles via the Prime Video Store, and can enjoy even more content for free with ads. Are you interested in shaping the future of entertainment? Prime Video's technology teams are creating best-in-class digital video experience. As a Prime Video team member, you’ll have end-to-end ownership of the product, user experience, design, and technology required to deliver state-of-the-art experiences for our customers. You’ll get to work on projects that are fast-paced, challenging, and varied. You’ll also be able to experiment with new possibilities, take risks, and collaborate with remarkable people. We’ll look for you to bring your diverse perspectives, ideas, and skill-sets to make Prime Video even better for our customers. With global opportunities for talented technologists, you can decide where a career Prime Video Tech takes you! Key job responsibilities The science challenges include: - Heterogeneous customer responses. The same customer responds differently to ads depending on what they’re watching, how engaged they are, and their broader streaming context. We need to understand and predict this variation to make better advertising decisions in real time. - Signal sparsity in streaming. Unlike search or retail advertising, streaming offers no clicks, no conversions, and limited direct feedback. We must develop creative approaches to infer customer preferences, intent, and tolerance from indirect behavioral signals. - Personalization at scale. A one-size-fits-all ad experience leaves value on the table for both customers and the business. We build systems that adapt ad load, placement, and content to individual viewers across 100M+ customers and 100k+ titles. - Small effects, large variance. Ad interventions typically produce 0.1-2% shifts in engagement, effects easily overwhelmed by natural behavioral variance. Measuring, attributing, and optimizing these small signals requires rigorous experimental design and causal methodologies. - Competing objectives. Revenue, customer engagement, long-term retention, and advertiser value are in tension. We develop principled frameworks to navigate these tradeoffs and optimize for sustainable outcomes rather than any single metric. A day in the life - Contribute to the research and development of ML models that personalize advertising decisions for 100M+ customers across 100k+ titles, with production deployment in mind - Develop deep learning architectures (multi-task learning, embedding-based representations) for customer behavior prediction at scale - Design and analyze large-scale A/B experiments, applying causal inference techniques to measure and optimize the impact of ad strategies on customer engagement and monetization - Partner with engineering to ensure models meet production latency and scalability requirements - Collaborate with product managers to frame business problems as tractable ML problems and translate findings into product decisions - Shape the team’s scientific roadmap, identifying high-impact research directions About the team Prime Video Ads is pioneering the use of Generative AI, Deep Learning and Causal ML to empower the next generation of Ads experience in Prime Video. Our vision is to build the world’s most valuable and differentiated ad-supported streaming platform: one where every ad is relevant to the viewer, and every dollar spent by an advertiser delivers measurable results. We are seeking lead applied scientists who have demonstrated experience in advancing state of the art ML algorithms, particularly in Personalization, Relevance, Casual Inference and Gen-AI areas. Your role will be to deliver these innovations as production-ready systems at Amazon scale.