Neural encoding enables more-efficient recovery of lost audio packets

By leveraging neural vocoding, Amazon Chime SDK’s new deep-redundancy (DRED) technology can reconstruct long sequences of lost packets with little bandwidth overhead.

Packet loss is a big problem for real-time voice communication over the Internet. Everyone has been in the situation where the network is becoming unreliable and enough packets are getting lost that it's hard — or impossible — to make out what the other person is saying.

One way to fight packet loss is through redundancy, in which each new packet includes information about prior packets. But existing redundancy schemes either have limited scope — carrying information only about the immediately preceding packet, for instance — or scale inefficiently.

The Deep REDundancy (DRED) technology from the Amazon Chime SDK team significantly improves quality and intelligibility under packet loss by efficiently transmitting large amounts of redundant information. Our approach leverages the ability of neural vocoders to reconstruct informationally rich speech signals from informationally sparse frequency spectrum snapshots, and we use a neural encoder to compress those snapshots still further. With this approach, we are able to load a single packet with information about as many as 50 prior packets (one second of speech) with minimal increase in bandwidth.

We describe our approach in a paper that we will present at this year’s ICASSP.

Redundant audio

All modern codecs (coder/decoders) have so-called packet-loss-concealment (PLC) algorithms that attempt to guess the content of lost packets. Those algorithms work fine for infrequent, short losses, as they can extrapolate phonemes to fill in gaps of a few tens of milliseconds. However, they cannot (and certainly should not try to) predict the next phoneme or word from the conversation. To deal with significantly degraded networks, we need more than just PLC.

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One option is the 25-year-old spec for REDundant audio data (often referred to as just RED). Despite its age, RED is still in use today and is one of the few ways of transmitting redundant data for WebRTC, a popular open-source framework for real-time communication over the Web. RED has the advantage of being flexible and simple to use, but it is not very efficient. Transmitting two copies of the audio requires ... twice the bitrate.

The Opus audio codec — which is the default codec for WebRTC — introduced a more efficient scheme for redundancy called low-bit-rate redundancy (LBRR). With LBRR, each new audio packet can include a copy of the previous packet, encoded at a lower bit rate. That has the advantage of lowering the bit rate overhead. Also, because the scheme is deeply integrated into Opus, it can be simpler to use than RED.

That being said, the Opus LBRR is limited to just one frame of redundancy, so it cannot do much in the case of a long burst of lost packets. RED does not have that limitation, but transmitting a large number of copies would be impractical due to the overhead. There is always the risk that the extra redundancy will end up causing congestion and more losses.

LBRR and PLC.png
With every new voice packet (blue), Opus’s low-bit-rate-redundancy (LBRR) mechanism includes a compressed copy of the previous packet (green). When three consecutive packets are lost (red x’s), two of them are unrecoverable, and a packet-loss-concealment (PLC) algorithm must fill in the gaps.

Deep REDundancy (DRED)

In the past few years, we have seen neural speech codecs that can produce good quality speech at only a fraction of the bit rate required by traditional speech codecs — typically less than three kilobits per second (3 kb/s). That was unthinkable just a few years ago. But for most real-time-communication applications, neural codecs aren't that useful, because just the packet headers required by the IP/UDP/RTP protocols take up 16 kb/s.

However, for the purpose of transmitting a large amount of redundancy, a neural speech codec can be very useful, and we propose a Deep REDundancy codec that has been specifically designed for that purpose. It has a different set of constraints than a regular speech codec:

  • The redundancy in different packets needs to be independent (that's why we call it redundancy in the first place). However, within each packet, we can use as much prediction and other redundancy elimination as we like since IP packets are all-or-nothing (no corrupted packets).
  • We want to encode meaningful acoustic features rather than abstract (latent) ones to avoid having to standardize more than needed and to leave room for future technology improvements.
  • There is a large degree of overlap between consecutive redundancy packets. The encoder should leverage this overlap and should not need to encode each redundancy packet from scratch. The encoding complexity should remain constant even as we increase the amount of redundancy.
  • Since short bursts are more common than long ones, the redundancy decoder should be able to decode the most recent audio quickly but may take longer to decode older signals.
  • The Opus decoder has to be able to switch between decoding DRED, PLC, LBRR, and regular packets at any time.

Neural vocoders

Let's take a brief detour and discuss neural vocoders. A vocoder is an algorithm that takes in acoustic features that describe the spectrum of a speech signal over a short span of time and generates the corresponding (continuous) speech signal. Vocoders can be used in text-to-speech, where acoustic features are generated from text, and for speech compression, where the encoder transmits acoustic features, and a vocoder generates speech from the features.

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Vocoders have been around since the ’70s, but none had ever achieved acceptable speech quality — until neural vocoders like WaveNet came about and changed everything. WaveNet itself was all but impossible to implement in real time (even on a GPU), but it led to lower-complexity neural vocoders, like the LPCNet vocoder we're using here.

Like many (but not all) neural vocoders, LPCNet is autoregressive, in that it produces the audio samples that best fit the previous samples — whether the previous samples are real speech or speech synthesized by LPCNet itself. As we will see below, that property can be very useful.

DRED architecture

The vocoder’s inputs — the acoustic features — don't describe the full speech waveform, but they do describe how the speech sounds to the human ear. That makes them lightweight and predictable and thus ideal for transmitting large amounts of redundancy.

The idea behind DRED is to compress the features as much as possible while ensuring that the recovered speech is still intelligible. When multiple packets go missing, we wait for the first packet to arrive and decode the features it contains. We then send those features to a vocoder — in our case, LPCNet — which re-synthesizes the missing speech for us from the point where the loss occurred. Once the "hole" is filled, we resume with Opus decoding as usual.

Combining the constraints listed earlier leads to the encoder architecture depicted below, which enables efficient encoding of highly redundant acoustic features — so that extended holes can be filled at the decoder.

Codec.png
Every 20 milliseconds, the DRED encoder encodes the last 40 milliseconds of speech. The decoder works backward, as the most recently transmitted audio is usually the most important.

The DRED encoder works as follows. Every 20 milliseconds (ms), it produces a new vector that contains information about the last 40 ms of speech. Given this overlap, we need only half of the vectors to reconstruct the complete speech. To avoid our redundancy’s being itself redundant, in a given 20 ms packet, we include only every other redundancy coding vector, so the redundancy encoded in a given packet covers nonoverlapping segments of the past speech. In terms of the figure above, the signal can be recovered from just the odd/purple blocks or just the even/blue blocks.

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The degree of redundancy is determined by the number of past chunks included in each packet; each chunk included in the redundancy coding corresponds to 40 ms of speech that can be recovered. Furthermore, rather than representing each chunk independently, the encoder takes advantage of the correlation between successive chunks and extracts a sort of interchunk difference to encode.

For decoding, to be able to synthesize the whole sequence, all we need is a starting point. But rather than decoding forward in time, as would be intuitive, we choose an initial state that corresponds to the most recent chunk; from there, we decode going backward in time. That means we can get quickly to the most recent audio, which is more likely to be useful. It also means that we can transmit as much — or as little — redundancy as we want just by choosing how many chunks to include in a packet.

Rate-distortion-optimized variational autoencoder

Now let's get into the details of how we minimize the bit rate to code our redundancy. Here we turn to a widely used method in the video coding world, rate distortion optimization (RDO), which means trying to simultaneously reduce the bit rate and the distortion we cause to the speech. In a regular autoencoder, we train an encoder to find a simple — typically, low-dimensional — vector representation of an input that can then be decoded back to something close to the original.

In our rate-distortion-optimized variational autoencoder (RDO-VAE), instead of imposing a limit on the dimensionality of the representation, we directly limit the number of bits required to code that representation. We can estimate the actual rate (in bits) required to code the latent representation, assuming entropy coding of a quantized Laplace distribution. As a result, not only do we automatically optimize the feature representation, but the training process automatically discards any useless dimensions by setting them to zero. We don't need to manually choose the number of dimensions.

Moreover, by varying the rate-distortion trade-off, we can train a rate-controllable quantizer. That allows us to use better quality for the most recent speech (which is more likely to be used) and a lower quality for older speech that would be used only for a long burst of loss. In the end, we use an average bit rate of around 500 bits/second (0.5 kb/s) and still have enough information to reconstruct intelligible speech.

Once we include DRED, this is what the packet loss scenario described above would look like:

DRED vs. LBRR.png
With LBRR, each new packet (blue) includes a compressed copy of the previous packet (green); with DRED, it includes highly compressed versions of up to 50 prior packets (red). In this case, DRED's redundancy is set at 140 ms (seven packets).

Although it is illustrated for just 70 milliseconds of redundancy, we scale this up to one full second of redundancy contained in each 20-millisecond packet. That's 50 copies of the information being sent, on the assumption that at least one will make it to its destination and enable reconstruction of the original speech.

Revisiting packet loss concealment

So what happens when we lose a packet and don't have any DRED data for it? We still need to play out something — and ideally not zeros. In that case, we can just guess. Over a short period of time, we can still predict acoustic features reasonably well and then ask LPCNet to fill in the missing audio based on those features. That is essentially what PLC does, and doing it with a neural vocoder like LPCNet works better than using traditional PLC algorithms like the one that's currently integrated into Opus. In fact, our neural PLC algorithm recently placed second in the Interspeech 2022 Audio Deep Packet Loss Concealment Challenge.

Results

How much does DRED improve speech quality and intelligibility under lossy network conditions? Let's start with a clip compressed with Opus wideband at 24 kb/s, plus 16 kb/s of LBRR redundancy (40 kb/s total). This is what we get without loss:

Clean audio

To show what happens in lossy conditions, let's use a particularly difficult — but real — loss sequence taken from the PLC Challenge. If we use the standard Opus redundancy (LBRR) and PLC, the resulting audio is missing large chunks that just cannot be filled:

Lossy audio with LBRR and PLC

If we add our DRED coding with one full second of redundancy included in each packet, at a cost of about 32 kb/s, the missing speech can be entirely recovered:

Lossy audio with DRED
Results.png
Overall results of DRED's evaluation on the full dataset for the original PLC Challenge, using mean opinion score (MOS).

The example above is based on just one speech sequence, but we evaluated DRED on the full dataset for the original PLC Challenge, using mean opinion score (MOS) to aggregate the judgments of human reviewers. The results show that DRED alone (no LBRR) can reduce the impact of packet loss by about half even compared to our previous neural PLC. Also interesting is the fact that LBRR still provides a benefit even when DRED is used. With both LBRR and DRED, the impact of packet loss becomes very small, with just a 0.1 MOS degradation compared to the original, uncompressed speech.

This work is only one example of how Amazon is contributing to improving Opus. Our open-source neural PLC and DRED implementations are available on this development branch, and we welcome feedback and outside collaboration. We are also engaging with the IETF with the goal of updating the Opus standard in a fully compatible way. Our two Internet drafts (draft 1 | draft 2) offer more details on what we are proposing.

Research areas

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Amazon Ads is a multi-billion dollar global business that delivers advertising experiences across Amazon's owned-and-operated properties (including Prime Video, Twitch, Fire TV, and Amazon.com), third-party publisher networks, and emerging channels like generative AI-powered shopping experiences. As one of the fastest-growing segments of Amazon, we operate at unprecedented scale across desktop, mobile, connected TV, and emerging surfaces. Within Amazon Ads, Traffic Quality is a critical pillar of advertiser trust and marketplace integrity. Our mission is to build advanced capabilities that work at petabyte scale to detect sophisticated invalid traffic (IVT) which includes sophisticated non-human traffic, bot networks, and fraudulent engagement patterns across programmatic advertising. We are on a journey to establish Amazon Ads as an industry leader in traffic quality standards and transparency. Our research agenda focuses on staying ahead of adversarial actors through continuous innovation in detection methodologies, leveraging state-of-the-art techniques in deep learning and generative modeling, user behavior and multi-modal representation learning, anomaly detection, time-series analysis, and sparse labeling methods. We process billions of ad events daily, developing novel algorithms that balance precision and recall while operating under strict latency constraints. Our work directly protects hundreds of millions of dollars in advertiser spend annually while maintaining a seamless user experience. Key job responsibilities As a Data Scientist II in Traffic Quality, you will solve inherently hard problems in advertising fraud detection by applying advanced statistical techniques and machine learning. You'll work on systems that process billions of ad impressions and clicks per day, using Amazon's cloud services including EC2, S3, EMR, Sagemaker, and RedShift. - Define and frame new research problems in fraud detection where neither problem nor solution is well-defined. - Apply new machine learning approaches, models, and algorithms to detect sophisticated invalid traffic. - Apply domain knowledge to perform broad data analysis as a precursor to modeling and build business insights. - Work with unstructured and massive datasets to deliver results. - Produce research reports meeting top-tier external publication standards. - Mentor and develop junior scientists on the team. About the team Here are a few papers published by the team: 1/ [Scaling Generative Pre-training for User Ad Activity Sequences. AdKDD 2023.](https://assets.amazon.science/b7/42/03be071743d5a57cb1656e6caa34/scaling-generative-pre-training-for-user-ad-activity-sequences.pdf) 2/ [SLIDR: Real-time Robot Detection On Online Ads, IAAI 2023, Deployed Highly Innovative Applications of AI Track (AAAI 2023)](https://assets.amazon.science/75/2f/3b7106b143f38f7f4d2806388ace/real-time-detection-of-robotic-traffic-in-online-advertising.pdf) 3/ [Self-supervised Representation Learning Across Sequential and Tabular Features Using Transformers, NeurIPS 2022, First Table Representation Learning Workshop](https://openreview.net/forum?id=wIIJlmr1Dsk)
US, CA, Sunnyvale
We are seeking an Applied Scientist to focus on Robot Navigation. In this role, you'll research and develop advanced navigation systems that enable robots to move reliably and safely through complex, dynamic environments. You'll work across a broad spectrum of navigation approaches—from classical methods to learning-based techniques and foundation models—to build robust solutions for autonomous robot navigation. Key job responsibilities - Develop and implement robust navigation systems that enable reliable autonomous operation in complex, dynamic indoor environments with static and dynamic obstacles - Build simulation-based and on-device evaluation frameworks with comprehensive benchmarks and metrics for systematic comparison of navigation methods - Conduct sim-to-real transfer experiments, analyzing performance gaps and developing techniques to ensure reliable real-world navigation performance - Collaborate with world model, manipulation, and other teams to ensure seamless integration of navigation capabilities into the full robot system - Stay current with the latest advances in robot navigation, spatial reasoning, and related fields, and apply relevant findings to improve system performance - Mentor fellow scientists and engineers while maintaining strong individual technical contributions About the team Fauna Robotics, an Amazon company, is building capable, safe, and genuinely delightful robots for everyday life. Our goal is simple: make robots people actually want to live and interact with in everyday human spaces. We believe that future won’t arrive until building for robotics becomes far more accessible. Today, too much effort is spent reinventing the fundamentals. We’re changing that by developing tightly integrated hardware and software systems that make it faster, safer, and more intuitive to create real-world robotic products.
US, WA, Seattle
Pricing is one of the most consequential decisions Amazon makes — and the science behind it needs to be causally rigorous, not just predictive. The P2 Optimization Science (P2OS) team builds the machine learning systems that power Amazon's pricing decisions at scale: demand lift models, customer lifetime value frameworks, and the experimentation infrastructure that validates whether our pricing changes actually work. We're hiring an Applied Scientist to own causal inference at the intersection of ML and pricing experimentation. This role exists because our team has identified a real gap: the methodological bridge between econometric analysis (owned by our economists) and production-scale ML pipelines (owned by our engineers) needs a practitioner who lives in both worlds. You'll build CATE estimation models, design analysis workflows for pricing weblabs, and develop the reusable causal ML infrastructure that the broader team — including non-ML scientists — can rely on. This is not a research role. The bias here is toward shipping production-quality causal pipelines with real downstream business impact. You'll measure success by what changes in LTV estimates, what pricing errors your models help avoid, and whether the economists on your team can actually use what you build. If you're a scientist who wants to work on hard causal identification problems in a high-stakes production environment — and who finds satisfaction in making rigorous methods accessible to a broader team — this role is for you. Key job responsibilities * Build causal ML pipelines for pricing — Design, train, evaluate, and deploy end-to-end causal estimation models for pricing use cases. * Own the science on heterogeneous treatment effects — Be the team SME on causal ML methodology: identification strategies, model selection, evaluation standards, and the tradeoffs between econometric and ML approaches to causal estimation. * Support pricing experiment analysis — Contribute causal analysis methodology to pricing weblab and A/B test post-analysis; build reusable tooling that economists can use without requiring ML expertise * Connect model outputs to business outcomes — Define, before writing code, what business metric each model moves; deliver model evaluation reports framed around pricing errors avoided and LTV estimate changes. * Evaluate and adopt novel techniques — Assess applicability of emerging causal inference methods (synthetic DiD, generalized random forests, causal representation learning) to Amazon's pricing context; write internal methodology proposals for adoption * Write internal documentation and methodology papers — Produce at least one internal write-up per half that connects a causal ML technique to a concrete pricing use case; make pipelines extensible and well-documented so other scientists can build on them. * Collaborate across disciplines — Partner closely with the Sr. Economist on identification strategy and causal assumptions; work with SDE and DE partners on production deployment; align with PMs on experiment design requirements A day in the life As an Applied Scientist on the P2OS team, your work directly shapes the prices customers see on hundreds of millions of Amazon products. In a given workweek, you might: * Investigate an optimization anomaly in simulation and trace it back to a model input gap or an unmodeled market dynamic * Design an offline evaluation framework to benchmark competing optimization approaches before committing to online testing * Collaborate with Sr. Economists on the identification strategy for the model you're building for a pricing lab * Present a science proposal for incorporating a new competitiveness or inventory signal into an optimization system * Work cross-team with the experimentation platform team on randomization design. * Develop and write up a novel scientific finding — preparing a paper or technical report for submission to a top-tier venue such as KDD, NeurIPS, or the ACM Conference on Economics and Computation
IN, KA, Bengaluru
The Ads Trust Science team, based in Bangalore, is responsible for ensuring that ads are relevant and is of good quality, leading to higher conversion for the sellers and providing a great experience for the customers. We deal with one of the world’s largest product catalog, handle billions of requests a day with plans to grow it by order of magnitude and use automated systems to validate tens of millions of offers submitted by thousands of merchants in multiple countries and languages. In this role, you will build and develop ML models to address content understanding problems in Ads. These models will rely on a variety of visual and textual features requiring expertise in both domains. These models need to scale to multiple languages and countries. You will collaborate with engineers and other scientists to build, train and deploy these models. As part of these activities, you will develop production level code that enables moderation of millions of ads submitted each day.
PL, Gdansk
Have you ever wondered how we give voice to devices — even when they're offline? The Text-to-Speech on Device team at Amazon builds AI-powered voice models that run locally on hardware with limited resources, serving customers across Alexa, automotive, and accessibility experiences for visually impaired users. We sit at the intersection of speech generation, generative AI, and on-device machine learning, and we're looking for a curious, collaborative Applied Scientist to help us push what's possible. In this role, you will research and develop production-ready speech generation models optimized for constrained environments. You will work across the full model lifecycle — from early experimentation and prototyping through to integration on real devices. If you're excited about solving hard scientific problems that directly improve how millions of people interact with technology, we'd love to hear from you. Key job responsibilities - Design and develop end-to-end machine learning models for on-device speech generation, from early research and experimentation through production-ready deployment. - Research and apply advanced techniques in generative AI, model compression, and knowledge distillation to deliver high-quality voice models within tight hardware constraints. - Propose and validate novel scientific approaches by authoring detailed technical specifications and contributing to peer-reviewed publications when appropriate. - Evaluate model performance rigorously, identify improvement opportunities, and iterate on training and inference pipelines to optimize quality and efficiency. - Collaborate with science and engineering teams across cloud and device platforms to bring speech generation capabilities from research prototypes to integrated product experiences. About the team The Text-to-Speech on Device team builds low-footprint AI models for speech generation that run locally on devices such as Android and FireOS platforms. Our models require significantly less computation than cloud-hosted alternatives, enabling offline voice experiences for Alexa, automotive partners, and accessibility solutions. We work closely with device engineering teams and cloud-based speech science teams to deliver the best possible experience for our customers. Our focus in the coming years is expanding the range of voices and languages we support while continuing to improve naturalness and efficiency on constrained hardware.