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July 30, 20268 min readInstead of compromising among parameter updates dictated by different training objectives, ControlG allocates computational capacity to objectives sequentially and dynamically.
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July 9, 202610 min read
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Featured news
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2026Large language models (LLMs) are increasingly used as judges to evaluate, rank, and supervise other models, yet their reliability in judging LLMs' reasoning process under long-context settings remains underexplored. Existing benchmarks either overly rely on human annotators, who may miss subtle flaws in lengthy reasoning chains, or focus solely on final responses while ignoring the underlying context and
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2026This paper presents SOMO, a scalable framework for cross-embodiment grasp synthesis that transfers to novel robot hands using only their hand description (i.e., a Unified Robot Description Format (URDF) file), without requiring any hand–object interaction annotations. Unlike prior approaches that rely on hand-specific models or annotated grasp data for each embodiment, SOMO introduces a shared Morphology-Prior
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2026Answering questions accurately and efficiently in embodied scenarios presents significant challenges due to limited computational and memory resources for Vision Language Model (VLM) inference. Existing methods adopt visual search key frame retrieval method to select critical question-related key frames for VLM input. However, visual search methods are inefficient because they require visual search among
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2026Novel View Synthesis (NVS) enables the generation of unseen views of a scene from a single or multiple images, allowing users to freely explore an object from any viewpoint. Despite the recent impressive qualitative improvements of generative models for this task, existing methods struggle to provide global and intuitive control of target viewpoints because they either use input-relative camera poses or
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2026Novel View Synthesis (NVS) enables the generation of unseen views of a scene from a single or multiple images, allowing users to freely explore an object from any viewpoint. Despite the recent impressive qualitative improvements of generative models for this task, existing methods struggle to provide global and intuitive control of target viewpoints because they either use input-relative camera poses or
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