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July 30, 20268 min readInstead of compromising among parameter updates dictated by different training objectives, ControlG allocates computational capacity to objectives sequentially and dynamically.
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July 9, 202610 min read
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Featured news
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ICLR 2026 Workshop on Multimodal Intelligence2026Despite the remarkable success of the LLaVA architecture for vision-language tasks, its design inherently struggles to effectively integrate visual features due to the inherent mismatch between text and vision modalities. We tackle this issue from a novel perspective in which the LLM not only serves as a language model but also a powerful vision encoder. To this end, we present LLaViT–Large Language Models
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RecSys 20262026Ranking systems in online platforms across domains must handle temporal drift where artifact distributions and contextual relevance evolve over time. Existing approaches address temporal drift using recency weighting, sliding windows, or forecasting techniques, however, they do not focus on integrating drift signals with ranking systems or handle the data variability introduced by the drift. We propose
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iScience2026Predicting antigen–antibody binding is essential to drug discovery and protein engineering. For de novo antibody design, generalizable binding prediction models are crucial for efficient in silico screening. However, existing affinity predictors lack generalization, with performance deteriorating for antibodies targeting antigens absent from training data or datasets lacking non-binders. To address this
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arXiv2026Health AI is evolving from answering questions to agentic systems that converse with patients, reason about health records, and act on their behalf. Primary care guards against diagnostic errors and unsafe care; agents assisting in this domain warrant evaluation against the same risks. Current benchmarks focus on medical knowledge, assessed through isolated question-answering or clinician-facing tasks.
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DigiPro 20262026We describe a series of experiments reconstructing dynamic VFX scenes from multi-camera and moving-camera footage using Gaussian Splatting, built from open-source components. Through this process we report what worked, what broke, and what we learned, spanning an extension of Shape of Motion for moving cameras, an evaluation harness for 4D Gaussian Splatting, a baseline study, and algorithmic contributions
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