Customer-obsessed science


Research areas
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September 2, 2025Audible's ML algorithms connect users directly to relevant titles, reducing the number of purchase steps for millions of daily users.
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Featured news
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2024Sparse RGBD scene completion is a challenging task especially when considering consistent textures and geometries throughout the entire scene. Different from existing solutions that rely on human-designed text prompts or predefined camera trajectories, we propose GenRC, an automated training-free pipeline to complete a room-scale 3D mesh with high-fidelity textures. To achieve this, we first project the
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ECML-PKDD 20242024Techniques for knowledge graph (KGs) enrichment have been increasingly crucial for commercial applications that rely on evolving product catalogues. However, because of the huge search space of potential enrichment, predictions from KG completion (KGC) methods suffer from low precision, making them unreliable for real-world catalogues. Moreover, candidate facts for enrichment have varied relevance to users
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2024The open world is inherently dynamic, characterized by ever-evolving concepts and distributions. Continual learning (CL) in this dynamic open-world environment presents a significant challenge in effectively generalizing to unseen test-time classes. To address this challenge, we introduce a new practical CL setting tailored for open-world visual representation learning. In this setting, subsequent data
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International Workshop on Acoustic Signal Enhancement (IWAENC) 20242024We propose a practical framework to synthesize the broadband sound-field on a small rigid surface based on the physics of sound propagation. The sound-field is generated as a composite map of two components: the room component and the device component, with acoustic plane waves as the core tool for the generation. This decoupling of room and device components significantly reduces the problem complexity
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2024Self-supervised learning methods have demonstrated impressive performance across visual understanding tasks, including human behavior understanding. However, there has been limited work for self-supervised learning for egocentric social videos. Visual processing in such contexts faces several challenges, including noisy input, limited availability of egocentric social data, and the absence of pretrained
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