Customer-obsessed science
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July 30, 20268 min readInstead of compromising among parameter updates dictated by different training objectives, ControlG allocates computational capacity to objectives sequentially and dynamically.
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July 9, 202610 min read
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Featured news
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CVPR 2021 Fourth Workshop on Computer Vision for Fashion, Art and Design2021Fashion retrieval methods aim at learning a clothing-specific embedding space where images are ranked based on their global visual similarity with a given query. However, global embeddings struggle to capture localized fine-grained similarities between images, because of aggregation operations. Our work deals with this problem by learning localized representations for fashion retrieval based on local interest
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FLAIRS 20212021Deep Neural Networks, despite their success in diverse domains, are provably sensitive to small perturbations which cause the models to return erroneous predictions to minor transformations. Recently, it was proposed that this effect can be addressed in the text domain by optimizing for the worst-case loss function over all possible word substitutions within the training examples. However, this approach
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NAACL 20212021Predicting the answer to a product-related question is an emerging field of research that recently attracted a lot of attention. Answering subjective and opinion-based questions is most challenging due to the dependency on customer-generated content. Previous works mostly focused on review-aware answer prediction; however, these approaches fail for new or unpopular products, having no (or only a few) reviews
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CVPR 20212021Traditional scene graph generation methods are trained using cross-entropy losses that treat objects and relationships as independent entities. Such a formulation, however, ignores the structure in the output space, in an inherently structured prediction problem. In this work, we introduce a novel energy-based learning framework for generating scene graphs. The proposed formulation allows for efficiently
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CVPR 20212021GuessWhat?! is a visual dialog guessing game which incorporates a Questioner agent that generates a sequence of questions, while an Oracle agent answers the respective questions about a target object in an image. Based on this dialog history between the Questioner and the Oracle, a Guesser agent makes a final guess of the target object. While previous work has focused on dialogue policy optimization and
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