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July 30, 20268 min readInstead of compromising among parameter updates dictated by different training objectives, ControlG allocates computational capacity to objectives sequentially and dynamically.
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July 9, 202610 min read
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IEEE/ACM Transactions on Audio, Speech, and Language Processing2021In many real-world settings, machine learning models need to identify user inputs that are out-of-domain (OOD) so as to avoid performing wrong actions. This work focuses on a challenging case of OOD detection, where no labels for in-domain data are accessible (e.g., no intent labels for the intent classification task). To this end, we first evaluate different language model based approaches that predict
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CVPR 20212021We consider the task of 3D pose estimation and tracking of multiple people seen in an arbitrary number of camera feeds. We propose TesseTrack1, a novel top-down approach that simultaneously reasons about multiple individuals’ 3D body joint reconstructions and associations in space and time in a single end-to-end learnable framework. At the core of our approach is a novel spatio-temporal formulation that
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ICNLP 20212021Fine-tuning self-supervised pre-trained language models such as BERT has significantly improved state-of-the-art performance on natural language processing tasks. Similar finetuning setups can also be used in commercial large scale Spoken Language Understanding (SLU) systems to perform intent classification and slot tagging on user queries. Finetuning such powerful models for use in commercial systems requires
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Journal of Causal Inference2021The Principle of Insufficient Reason (PIR) assigns equal probabilities to each alternative of a random experiment whenever there is no reason to prefer one over the other. The Maximum Entropy Principle (MaxEnt) generalizes PIR to the case where statistical information like expectations are given. It is known that both principles result in paradoxical probability updates for joint distributions of cause
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NeurIPS 2021 Workshop on CtrlGen2021Learning-based methods for training embodied agents typically require a large number of high-quality scenes that contain realistic layouts and support meaningful interactions. However, current simulators for Embodied AI (EAI) challenges only provide simulated indoor scenes with a limited number of layouts. This paper presents LUMINOUS, the first research framework that employs stateof-the-art indoor scene
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