Customer-obsessed science


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July 29, 2025New cost-to-serve-software metric that accounts for the full software development lifecycle helps determine which software development innovations provide quantifiable value.
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2023 Conference on Digital Experimentation @ MIT (CODE@MIT), NeurIPS 20242024This paper introduces the confounded pure exploration transductive linear bandit (CPET-LB) problem. As a motivating example, often online services cannot directly assign users to specific control or treatment experiences either for business or practical reasons. In these settings, naively comparing treatment and control groups that may result from self-selection can lead to biased estimates of underlying
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2024Posterior sampling in contextual bandits with a Gaussian prior can be implemented exactly or approximately using the Laplace approximation. The Gaussian prior is computationally efficient but it cannot describe complex distributions. In this work, we propose approximate posterior sampling algorithms for contextual bandits with a diffusion model prior. The key idea is to sample from a chain of approximate
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2024In the domain of code generation, self-debugging is crucial. It allows LLMs to refine their generated code based on execution feedback. This is particularly important because generating correct solutions in one attempt proves challenging for complex tasks. Prior works on self-debugging mostly focus on prompting methods by providing LLMs with few-shot examples, which work poorly on small open-sourced LLMs
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RecSys 2024 Workshop on Context-Aware Recommender Systems2024Sequential recommendation systems often struggle to make predictions or take action when dealing with cold-start items that have limited amount of interactions. In this work, we propose SimRec – a new approach to mitigate the cold-start problem in sequential recommendation systems. SimRec addresses this challenge by leveraging the inherent similarity among items, incorporating item similarities into the
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MLTEC 20242024The increasing popularity of wireless sensing applications has led to a growing demand for large datasets of realistic wireless data. However, collecting such wireless data is often time-consuming and expensive. To address this challenge, we propose a synthetic data generation pipeline using human mesh generated from videos that can generate data at scale. The pipeline first generates a 3D mesh of the human
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